Braking at the right time is vitally important, of course, and there’s nothing quite as satisfying as perfectly executing a pass after laps of careful preparation. In terms of the gameplay itself, racing in F1 2021 feels brilliant whichever mode you’re playing in. Buy the Standard Edition from The Game Collection (£44.95).Buy the Digital Deluxe Edition on Steam (£64.99).Buy the Digital Deluxe Edition from PlayStation (£74.99).Buy the Digital Deluxe Edition from Xbox (£74.99).
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There are 16 chapters to the story, with each one requiring you to complete a certain task in a race – you might be trying to catch a particular rival, or you might just be trying to finish the race despite some serious weather conditions or technical issues.Ĭlearly inspired by the Netflix documentary Drive to Survive, Braking Point sees you jumping between two playable characters: a young rookie driver and his veteran teammate, who quickly learn to utterly loathe each other.Īlthough this rivalry does become a little bit of a hammy soap opera at some points, it’s also pretty darn compelling to be a part of – we kept wanting to come back to it, and we’d be very happy if the next F1 game included a Braking Point sequel. The graphics look great in the races and in the cut scenes, and there’s tightly wound drama both on the track and off it. Much like The Journey trilogy (a narrative-focused game mode that EA spliced into FIFA 17, FIFA 18 and FIFA 19), Braking Point is a really fun experience that a lot of players will enjoy. The biggest thing that EA/Codemasters’ marketing department seems to be shouting about is Braking Point, a brand-new story mode that blends real-life races with fictional figures that you get to control. “Bringing together the combined expertise and talent from Codemasters’ critically-acclaimed sports and racing franchises Formula 1, DiRT, DiRT Rally, Grid and Project Cars with EA’s global Need for Speed franchise, fan-favorite Real Racing mobile game and EA Sports brands will enable our teams to innovate further, and meaningfully increase the delivery of content and experiences to a growing, global audience for racing entertainment,” the statement announcing the takeover read.Emotions run high in F1 2021’s Braking Point mode. The Race report that “the takeover was announced with an implied enterprise value of $1.2billion.” Initially it was believed that Take Two, the developer responsible for the Grand Theft Auto series, was going to complete the takeover of Codemasters, but they were outbid late on by Electronic Arts. “We feel this union would provide an exciting and prosperous future for Codemasters, allowing our teams to create, launch and service bigger and better games to an extremely passionate audience.” “The board of Codemasters firmly believes the company would benefit from EA’s knowledge, resources and extensive global scale – both overall and specifically within the racing sector. “Electronic Arts and Codemasters have a shared ambition to lead the video game racing category,” said Codemasters chairman Gerhard Florin, as quoted by The Race. He was too good for who come home P2 and P3 with and respectively #AbuDhabiGP ?? /660bMpdLuc In what might have been a largely uneventful race, won't care one bit as he takes the win and fastest lap in the season finale! ? The takeover will be completed in the first quarter of 2021. Indeed over the years Codemasters’ Formula 1 games have become known for some of the craziest glitches you will see in the video game industry, though the F1 2020 release was seen as a strong step forward, both in terms of the bugs and the simulation experience of real-world Formula 1.Īnd now Codemasters will look to tap in to the expertise of Electronic Arts under this deal, the developer responsible for some of the most popular video games franchises in the world such as FIFA, NHL and Madden. Codemasters, the company responsible for the current generation of Formula 1 games are to be bought out by Electronic Arts.īritish video game developer Codemasters have developed the annual Formula 1 game since their first release in 2009, though they haven’t always earned the greatest of reviews.